No-one knows the origin of this mysterious and elusive creature of the night - all they know for sure is that he is a force to be reckoned with on the table (or anywhere else for that matter). Fearlessly taking down Cylons and adventuring into incan temples at every given opportuninty, this gambling fool does not know when to stop.
Kickstarter can be a risky place and sometimes campaigns fail and, worse still, occasionally campaigns succeed in raising large sums of money, but the projects are mishandled.
The latter was the case with Evil Dead 2. After raising a staggering amount of money, the project and the funds were managed so badly by Space Goat Productions that it has destroyed their established comic book publishing business.
Now, after two years of broken promises and months of absolute
silence from Space Goats CEO Shon Bury, Jasco Games, makers of of Buffy the Board Game, have stepped up to reanimate this festering corpse to make it one we may not want to run away from!
Resident Evil 2 board game has me a little fearful, but not for the right reasons.
This announcement from Steamforged games seems to be picking up quite a buzz in the gaming community. This is understandable as the video games have a strong fan base, spawned a lucrative film franchise and is a globally recognised brand. The second instalment of the video game is a fan favourite as the improved game play, puzzles and, most importantly dialogue, raised the bar for the rest of the series. Especially as it had the most playable story lines of any title.
A while ago I read a passing comment on the Board Game Trading and Chat UK Facebook page that someone was developing what was, in essence, a board game version of the video game Theme Hospital, a game that I really enjoyed in my “youth”. When I then read that it may be being demoed at to the UK Games Expo 2017, it went to the top of my list of things to see and do!
Unfortunately, it seem high on a lot of people’s priorities and every time I went past the demo tables there were queues of people waiting to play. Was I going to miss my chance to try it out?
I intended to write a post about how much I enjoy getting a sneak peek of upcoming releases at the UK Games Expo and how one of this year’s highlight was a chance to see the Splendor Expansion modules ahead of their release at Gen Con. However, Asmodee have released some of the details on their website yesterday for all to enjoy, in this news page
What I can tell you is the expansion includes 4 very different modules. It’s recommended that you only add one module at a time when playing as they each change the game play substantially.
Although I was only able to witness the Orient version first hand. I did get to read the rules and examine the components for each of the modules. I have to say, I’m impressed. Although some elements seem to be added in for the sake of it (coconuts that permanently mimic the gem you associate them with?!?) many are well thought out and add very interesting new styles of play. Some add in powers of conversion to assist your engine building, there are more ‘screw you’ mechanics like blocking a card with a Stronghold so only you can buy it, being allowed to reserve a Nobel for the first time or even stealing cards and others change the whole object of the game (replace Nobels with Cities and the first city built triggers the end game).
Mostly what I’m impressed with is the fact that the modules add an extra depth to the game, the complexity creep is minimal and, most importantly, it retains the feeling of playing Splendor.
If you didn’t like it before these modules are not likely to change your mind (although they may sway a few). However, if you do already like it, I think you’re going to welcome these additions. Especially as they allow you to tailor your game to suit more favoured styles of play – either because you want to explore new strategies or because your gaming group prefers games that have ‘….’. Whatever the reason, this is an expansion in it’s truest sense. More of the same, but different
You can head over to the Asmodee news page to read a little more, or ask me very nicely to see the photos I took of the rule book.
We had our first play of Buffy the Vampire Slayer last night. As it was only a single play, this is merely my initial reaction to the game and I will wait until I get a few more plays in before forming a full opinion.
The Short version is I like it, but don’t love it. It has a decent amount of things for the fans and the uninitiated alike. However, I would say if you actively dislike the show, then this may be avoid this title as there probably isn’t enough of a game to get you past the theme.
I can see why people are calling it Eldritch Horror light as there are some strong similarities. A fully co-op game in which you take on one of the well known larger foes. The board is made up of locations, familiar to those who know the Buffyverse, where you move to in order to fight lesser bad guys (demons and vampires) and mid-range Monsters of the week. If you don’t do that well enough then the corpses of their victims or your injuries get added to the Apocalypse track at the bottom of the board – potentially causing you to lose the game. Once you’ve fought off 3 of the Monsters of the week and ‘solved’ the clues they leave behind, then the Big Bad reveals itself. Those familiar with Eldritch Horror may have already transposed the words Elder God, Doom Track, Cultists, etc.
The first time I attended UK Games Expo (UKGE) I didn’t really know what to expect. I had visions of an E3 type affair with excited publishers on stage, whipping up hype for their upcoming games. Maybe a tonne of bargain priced games or exclusive promos.
This was not, and is not, the case, but was I disappointed with what I did find? … No. UKGE, for me is a chance to spend time with friends, to try out games before you buy and generally have fun. Yes you’ll be largely paying online prices for stuff, but you’re not paying postage fees and I guarantee you’ll see something you won’t have stumbled across otherwise. Plus, there are bargains to be had.
Each year, like a much loved terrapin (probably named after a TMNT member), the UKGE has to grown to fit whatever space is given to it and is all the stronger for it. Even the vast hotel could no longer contain it. So this year, it’s 10th anniversary year, it has had another step change and moved into the humongous NEC 1. The trade hall is massively bigger… but is it better?…
It’s the last day of the UK Games Expo 2015 here at the Birmingham Metropole and I have just walked out of a seminar on the success of Carcassonne.
I was hoping to share photos with you. However, as there were prototypes on display, photography was understandably forbidden.
I can tell you that there are 3 stand alone Carcassonne games due to be released this year. The largest of which is… Star Wars!
Disney control much of the look feel of the game, but Klaus-Jurgen thankfully has complete control of the rules. It’s the familiar tile laying placement of Carcassonne only with dice based battles along flight paths (roads) and planets. Will it retain the iconic meeple piece or have a trademarked ship/token? No one is certain and we’ll have to wait and see!
The second game shown has a working title of ‘across country’ and is aimed at family market. The background is countryside and you build fields instead of cities. Each field can grow a crop and you get bonus points for growing all five types. Also there is a new mechanic where meeples move along roads as you build them.
The third one shown was the ONLY prototype in existence as it was hands drawn by the designer himself. Amazonas starts with one large river tile and you place tiles to extend it, build villages along side, form tributary rivers and move boats around docks.
It’s great that there are still fresh ideas in the Carcassonne family as it celebrates 15 years next year. The audience was very keen to have Germany’s famous ‘Carcassonne on tour’ at the expo next year when it upscales to be in the NEC. It may well come to pass.
Watch this space as this Carcassonne fan-boy will be sure to tell you!
For me, this is one of the joys of attending the UK Games Expo. The panels are often informative, always enjoyable and sometimes, like this, allows you to connect with the designers and publishers.
In a move which surprised many, Asmodee announced last week that, although referring to it as a merger, they have essentially bought out Days of Wonder (DoW).
So should we be worried about this conglomerate reducing the gaming diversity? Almost certainly not. Asmodee, the publishers, are actually a part of the Asmodee group – who are also game distributors and have had a relationship with DoW’ since its inception in 2002. It’s hoped that the acquisition will strengthen this partnership rather than absorb it. Essentially Asmodee will benefit from the US market which DoW enjoys.
Should we be concerned about our beloved titles being discontinued or, at least not being supported with expansions or later editions? Again almost certainly not. It is the stated intention of the group to maintain the two separate publishing and development houses but merely operate under the single umbrella. DoW have several strong titles – Ticket to Ride, Small World and Memoir 44 to name 3 titles spawning a series of games. This is part of what made DoW a desirable acquisition and there would be no logical reason to not capitalise on this investment.
If they needed yet another selling point then DoW has been leading the way in the digital realm. Once again their flagship Ticket to Ride performs extremely well as a board game app and is frequently in the top-lists. Furthermore the Kickstarter campaign for the Small World 2 app more than doubled its target funding and went on to produce an excellent product which also has strong sales and supports and active community of players. It’s no wonder that Mark Kaufmann, one of the two DoW founders is quoted as saying “As they [Asmodee] expand into the digital realm, they feel that our digital design team will be a key asset.”
Generally the feeling is very positive regarding this merger with the only area for concern being that the DoW founders Kaufmann and Hautemont will only stay with DoW for an unspecified transition period. Whilst the company was built on their ethos of providing family friendly gaming of a premium quality at a reasonable price, once again there is no reason to think this should change. Asmodee have a track record in providing much the same thing with titles like 7 Wonders and Dixit, just with a stronger European foothold.
It is more than likely that we consumers will notice very little change, if any at all.
John races through, tripping and stumbling along the way in an adrenaline filled panic… and that’s merely his review. Imagine how bad it would be if he actually was one of the characters in the new release from iello games – Zombie 15′
Zombie 15′ is actually the Kickstarter campaign I wrote this soapbox piece about. As you can tell by the fact that I already have my copy, I did change my mind and indeed backed the project.
Zombie 15′ takes the best elements of co-operative play and of real-time gaming and smooshes them together very effectively. It avoids usual dominant player problem which most co-ops suffer, simply by not providing time to discuss it. Even so, you can’t just play your own game and hope for the best. Our failed attempts so far were purely because someone is left on a tile alone (getting greedy whilst searching) and the Horde showed up. Almost every play has led to loud laughter and each of us frantically impelling the others to make a damn choice! With surging adrenalin the pay-offs are invigorating and the failures are inspiring. Continue reading Zombie 15 a 90 second review→
Are Kickstarter campaigns with one-shot exclusives creating a two-tier gaming community? Those who have the regular games and the “Kickstarter elite” who can afford both the time and the money that the higher tiers require? Is this even a problem? Our very own John shares his views:
What follows are my reflections on my changing opinion as a direct result of interacting with some of our followers on Facebook.
On the FATB Facebook page I expressed minor disappointment with a Kickstarter campaign by an established publisher. It related to a fully developed game which would be published regardless of crowd funding and no content was exclusive to Kickstarter. Essentially the campaign was a way of ensuring pre-orders and recouping development costs as quickly as possible. I expressed that whilst I didn’t think this was ‘wrong’, it wasn’t in the spirit of Kickstarter.